This project was a really fun exploration of procedural texture creation in Maya's Arnold shader system. I was given this horse model and then asked to create a detailed texture. By using Quixel megascans and several different shader creation techniques I was able to create a realistic portrayal of an iron horse. The lighting setup was also my first time dedicating an extensive amount of time to setting up the perfect lighting layout.

Below are some focus shots to show detail and grain throughout the model. 
Focus 1.jpg
Focus 2.jpg